So I have committed another fluid simulation. This time I have decided to publish it on Envato’s VideoHive market. You will find there Water Curtain collection priced $4 / video (RGBA footage).
Water Curtain was simulated with very high fluid resolution (over 15 million particles) and rendered to meet production ready standards (iRay and Maxwell).
Water is the first of series of Water Curtain renders. This one contains flow of water rendered with water shader (iRay – unbiased renderer) 1400 iterations per frame lit only by 40k pixel wide HDRI. Second one is Oceanic shader I have created to be able to customize the look of another two renders (water and milk) by blending it and mixing tones threw it and it’s alpha. It works well as standalone too – generating the custom backgrounds or for example bloody curtain :) Last one is milk. I have rendered it with Maxwell Renderer – since it gave me much better result (unfortunately with the cost of rendering time, all the details regarding hardware and rendering times are avalibe in the Making of Video @ the bottom of that post. You can pause it at the end to read it – it dispersals pretty fast ;).
For purchase please click VideoHive icon (top right of that site) or follow the link: http://videohive.net/item/water-curtain/5218081
For purchase please click VideoHive icon (top right of that site) or follow the link: http://videohive.net/item/water-curtain-oceanic/5247050
For purchase please click VideoHive icon (top right of that site) or follow the link: http://videohive.net/item/milk-curtain/5247517
And a Making of Video:
Here’s little Nuke script I did (I’ll make it downloadable as a nuke composite file very soon):