Obstacle

That one was a rush… It hit us just when we came back from recovery from last project. We had 2 days for RnD and then we got the plates. After that it was full throttle till the delivery. So we have done it within 10 days :) From that place I’d like to thank Marek Gajowski who solved all the compo problems and Mateusz Tokarz who did incredible job on incorporating Alembic into our pipeline in such a short notice. If it wasn’t for alembic we wouldn’t be able to shuffle back and forth from Maya to Max to make appropriate smoke / dust explosion sims. Also texturing the cracks wouldn’t happen in time since texturing was made in Maya and I did those cracks in Max.

 

My responsibilities was:

  • smoke / dust explosion – done with FumeFX,
  • ground cracks done with RayFire,
  • 2 shots with cracks to composit – done with NukeX.

Credits:

Director: Ashim Ahluwalia
Client: TVS Sport
Agency: Future East
Alvernia Studios: CG and Color Correction
Alvernia Studios Producer: Magda Valencia
Alvernia Studios Coordination: Sylwia Ślusarczyk

VFX TEAM:
VFX Supervisor: Mikołaj Valencia
Compositing lead: Marek Gajowski
CG lead: Mateusz Tokarz
Compositing: Tomasz Kurgan, Mateusz Tokarz, Maciek Skołuba, Grzegorz Ociepka, Łukasz Wiśniewski, Sebastian Faliński, Filip Molski
CG: Michał Pancerz, Przemysław Patyk, Sebastian Faliński, Łukasz Wiśniewski, Mariusz Korczak
FX: Grzegorz Ociepka, Marek Gajowski
Współpraca: Paweł Ruszkiewicz, Andrzej Lasocki, Maciek Biedka, Marcin Jedlikowski, Karol Kisiel, Magda Adamska, Wojtek Mazan

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